Review: WWE ’12 is a marked improvement that could use more refinement
November 28, 2011
Author’s Note: This review article was published November 23, 2011 and originally appeared on Examiner.com. Clicking on this link will take you to its original location.
The WWE SmackDown! series was one of the most successful WWE video game franchises of all time. Marked by a dedication to presentation and gameplay, the original WWE SmackDown! for PS1 set a new bar for what gamers would expect from wrestling games in the years to come. The franchise, however, had stayed very close to a certain style of gameplay for a number of years and both fans and critics were calling out for change. THQ and Yuke’s acknowledged those calls with WWE ’12, a game that promises improvements to the gameplay formula. Have THQ and Yuke’s made good on that promise? The answer is yes, but a bit more work still needs to be done.
To be clear: WWE ’12 will, right away, feel vastly improved over its predecessor — and that’s because it is. The controls are easier to navigate, thanks to Yuke’s mapping grapples back to buttons instead of the right analog stick. The moves and action flow much better and feel less like a series of animations playing out in front of you. Moves can be interrupted, reversals are more organic and natural, and a sense of weight has been added to most moves (i.e. suplexing Big Show takes longer than suplexing Daniel Bryan).
The difficulty has been ramped up and the A.I. poses much more of a challenge than ever before, which is quite welcome. Players can expect to lose matches. Players can also expect to begin paying attention to in-game statistics more than ever, as a notable difference between the performance of main eventers and wrestlers with less impressive records has finally been established. The experience as a whole has been upgraded and feels like a better wrestling game for it.

