Backward Compatibility Going Forward
November 21, 2009
Author’s Note: This editorial was published September 9, 2009 and originally appeared on Bitmob.com. Clicking on this link will take you to its original location.
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Gamers are used to backward compatibility in their consoles. It’s been in video game consoles that are part of a company or brand lineage. Backward compatibility is a rewarding feature for consumers who’ve supported those lineages — buy the newest console and you get to play your games from the previous one.
It’s a win-win situation, honestly: Consumers don’t have to take out their old consoles, and their investments in previous generations aren’t discarded. For console manufacturers, backward compatibility has been a means to extend new life to the consoles that have come before, enabling them to continue to move software and hardware units of the previous console during — and after — the launch of new hardware.
The current generation of consoles, though, has been fairly quick to shed backward compatibility, partially or completely. The PlayStation 3 used to play PS1 and PS2 titles through hardware-based backward compatibility, but now it plays PS1 titles only through software emulation. Microsoft had been on a mission to make nearly every Xbox title playable on the Xbox 360, but they stopped. The Nintendo DS started off with a GBA slot, but Nintendo got rid of it in the newest DS model, the DSi.
Console manufacturers are now quick to dismiss the importance of backward compatibility. Overall, backward compatibility has taken a blow this generation, and its future as a feature is in question.
Is backward compatibility gone as a major console feature?